XR Industry Insight Report 2019-2020 Released, Featuring Oculus Rift, HTC Vive, Intel, Nvidia And More
Get the XR Industry Insight Report 2019-2020 here[1] for unparalleled insights into:
- XR Growth Trends: In which areas is the industry seeing the greatest growth, and what is required for future growth?
- Immersive Technology for Enterprise in 2019: What has been the impact of enterprise XR and what are the challenges limiting further uptake?
- XR for Consumers: How has XR impacted B2C industries, why has consumer growth stalled and how can we increase consumer uptake?
- 2020: A Critical Year for XR: With a host of new products and services planned amid further development of AR and MR, will 2020 be the Year of XR?
Get the XR Industry Insight Report 2019-2020 here[2]
The XR Industry Insight Report 2019-2020 was researched and produced in association with VR Intelligence’s upcoming VRX Conference & Expo[3], taking place December 12-13, 2019, at the Hyatt Regency San Francisco Airport Hotel. Expecting more than 600 senior attendees from across gaming, entertainment, healthcare, retail, automotive industries and more, VRX is the world’s premier B2B immersive tech event for those wishing to use XR to boost ROI, propel their business forward and engage consumers through immersive, innovative experiences. More information can be found on the website: www.vr-intelligence.com/vrx[4], or please contact Kathryn Bloxham directly.
Contact
Kathryn Bloxham
Events Director & Head of Innovation
VR Intelligence / VRX
T: +44 (0)207 375 7567
E: kbloxham@vr-intelligence.com
Virtual Reality Intelligence is a trading name of FC Business Intelligence Ltd. Registered in England and Wales no.4388971. Registered address 7-9 Fashion Street, London, E1 6PX, UK.
References
- ^ here (eloqua.vr-intelligence.com)
- ^ Get the XR Industry Insight Report 2019-2020 here (eloqua.vr-intelligence.com)
- ^ VRX Conference & Expo (events.vr-intelligence.com)
- ^ www.vr-intelligence.com/vrx (www.vr-intelligence.com)
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